What you will learn
- list outcomes of two-step experiments using tree diagrams and tables,
- distinguish between experiments with replacement and without replacement,
- calculate probabilities of compound events using the “and” (multiplication) and “or” (addition) rules,
- connect experimental (relative frequency) results with theoretical probability,
- use simulations to estimate probabilities when calculation is difficult.
A box contains good batteries and faulty ones. Two batteries are selected at random without replacement. What is the probability that both are good?
- .
- After removing one good battery, good remain out of total: .
- .
Key idea: without replacement, the second probability changes because the total and the count of favourable outcomes both decrease.
1. Two-step experiments and tree diagrams
A compound event involves two or more stages. A tree diagram shows every possible path from start to finish, with probabilities written on the branches.
To find the probability of any single path, multiply the probabilities along the branches. The four outcomes sum to :
2. With replacement vs without replacement
| Feature | With replacement | Without replacement |
|---|---|---|
| The item is returned before the next draw | Yes | No |
| Total stays the same | Yes | No — decreases by 1 each draw |
| Probabilities change between draws | No | Yes |
| Events are | Independent | Dependent |
A bag contains red and blue marbles. Two marbles are drawn with replacement. Find .
- .
- The marble is replaced, so .
- .
Same bag ( red, blue). Two marbles drawn without replacement. Find .
- .
- Now red remain out of : .
- .
Note: — removing a red marble on the first draw makes a second red less likely.
3. “And” vs “or” probabilities
Probability rules for compound events
If and are independent: .
If and are mutually exclusive: .
A standard deck of cards. One card is drawn. Find .
- , .
- (the king of hearts).
- .
4. Relative frequency and simulations
Theoretical probability is calculated from known, equally likely outcomes. Experimental probability (or relative frequency) is calculated from observed data:
As the number of trials increases, relative frequency tends to approach theoretical probability — this is the law of large numbers.
A simulation models a random experiment using a tool (coin flips, random number generators, spreadsheets) when theoretical calculation is difficult or impossible.
Estimate the probability that a family with children has exactly girls.
- Model each child as a coin flip: heads girl, tails boy.
- Flip coins and record whether exactly are heads. This is one trial.
- Repeat for trials. Suppose trials gave exactly heads.
- Relative frequency .
- Theoretical probability .
The simulation result () is close to the theoretical value ().
Practice
Tier 1: basic skills
- A coin is tossed twice. List all outcomes using a tree diagram.
- Two dice are rolled. How many outcomes are in the sample space?
- A bag has red and green marbles. One marble is drawn and replaced, then another is drawn. Find .
- Repeat Q3 but without replacement.
- A spinner has sections labelled (equally likely). It is spun twice. Find .
- From a standard deck of cards, one card is drawn. Find .
- A coin is tossed times and lands heads times. Calculate the relative frequency of heads.
- Are the events “rolling a ” and “rolling an odd number” on a single die mutually exclusive? Explain.
- A tree diagram has two branches at the first stage ( and ) and two at the second stage ( and from each). How many outcomes are there in total?
- In trials of a simulation, an event occurred times. Estimate the probability of the event.
Tier 2: mixed practice
- A bag contains red, blue, and green marbles. Two marbles are drawn without replacement. Draw a full tree diagram and find .
- Two cards are drawn without replacement from a standard deck. Find .
- A box has defective items out of . Two items are selected at random without replacement. Find the probability that (a) both are defective, (b) neither is defective, (c) exactly one is defective.
- Events and are independent with and . Find and .
- A student rolls a die and flips a coin. Find the probability of getting an even number and heads.
- In a class of , there are students who play sport and who play music. Of these, play both. A student is chosen at random. Find .
- Explain the difference between independent events and mutually exclusive events, using an example of each.
- Design a simulation to estimate the probability that when coins are tossed, at least are tails. Describe the steps clearly.
Tier 3: explain and apply
- A medical test has a chance of correctly detecting a disease (sensitivity) and a chance of correctly identifying a healthy person (specificity). If of the population has the disease, draw a tree diagram and find the probability that a person who tests positive actually has the disease.
- Two events satisfy , , and . Determine whether and are independent. Justify.
- Three marbles are drawn without replacement from a bag of red and white. Find the probability of drawing at least one red marble.
- A game costs $2 to play. You roll two dice: if the sum is you win $10, otherwise you win nothing. Find the expected profit per game and decide whether the game is fair.
- Explain why , and state when equality holds.
Challenge
Harder reasoning
- Five cards numbered to are placed face down. Two cards are selected at random without replacement. Find the probability that the sum of the two cards is even.
- A bag contains red and blue marbles. Two marbles are drawn without replacement. If , find .
- In a best-of-three game series, Team A has a probability of winning each game (games are independent). Draw a tree diagram and find the probability that Team A wins the series.
- Three students independently attempt a problem. Their probabilities of solving it are , , and respectively. Find the probability that at least one student solves the problem.
Answer key
Attempt the practice first. When you're ready to check, expand the answers below.
Show the full answer key
Tier 1
- Outcomes: HH, HT, TH, TT (4 outcomes).
- outcomes.
- .
- .
- Even numbers are and , so . .
- , , . .
- Relative frequency .
- Yes, they are mutually exclusive. A single die cannot show (even) and an odd number at the same time — the events have no outcomes in common.
- outcomes.
- .
Tier 2
- Total . . . .
- .
- (a) . (b) . (c) .
- . .
- . . Events are independent, so .
- .
- Independent events: the occurrence of one does not affect the probability of the other. Example: rolling a die and flipping a coin — the die result does not change the coin probability. Mutually exclusive events: the events cannot both occur at the same time. Example: rolling a and rolling a on a single die. Note: mutually exclusive events with non-zero probabilities are never independent (if one occurs, the probability of the other becomes ).
- Simulation steps: (i) Assign heads tails outcome for a coin. (ii) Flip coins and record the number of tails. (iii) If or tails, record a success. (iv) Repeat for or more trials. (v) Estimate . Theoretical value: .
Tier 3
- Let has disease, tests positive. , , . By tree diagram: . . Only about of positive results are true positives — the low disease rate means most positives are false alarms.
- . If independent: . Since , yes, and are independent.
- It is easier to find . So .
- . Expected winnings dollars. Expected profit dollars. The game is not fair — on average, the player loses about cents per game.
- . Since , we have . Equality holds when , i.e. when and are mutually exclusive.
Challenge
- Cards –: odd numbers are (three), even numbers are (two). For an even sum, both cards must be the same parity. . . .
- . So , giving , i.e. . Using the quadratic formula: . Since must be a positive integer, we check : . Check : . Since no integer solution exists, the equation has no positive integer root. Revisiting: if we allow to be approximate, gives , which is closest. However, for an exact solution: no integer value of works — this demonstrates that not every target probability is achievable with whole numbers of marbles.
- Team A wins in 2 games: . Team A loses game 1, wins games 2 and 3: . Team A wins game 1, loses game 2, wins game 3: . Total: .
- . .
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